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Submitted on
July 4, 2012
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Gramophone by ogami3d Gramophone by ogami3d
Gramophon 3D modeling, texturing & rendering based on a photo.

Update: This image was a test for a job.
The objectives were:
- Setup the camera and the lights thats matched with the photo,
- modelling the object, but some details are not necessary,
- use only scanline render without any post work.

I know this is not 100% photorealistic, but this was not the point. The reason is because the object created for a hidden object game and later will be get some post work.
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:iconjujikabane:
jujikabane Featured By Owner Jul 7, 2012  Professional Artist
its pretty good for a scanline render
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:iconogami3d:
ogami3d Featured By Owner Jul 23, 2012  Professional Digital Artist
Thank you!
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:iconhera-of-stockholm:
Hera-of-Stockholm Featured By Owner Jul 5, 2012
:clap: Impressive!
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:iconogami3d:
ogami3d Featured By Owner Jul 23, 2012  Professional Digital Artist
thx! :)
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:iconopengraphics:
opengraphics Featured By Owner Jul 5, 2012  Student Digital Artist
ah, good old scanline really good potential. Good job!
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:iconogami3d:
ogami3d Featured By Owner Jul 23, 2012  Professional Digital Artist
Thanks!
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:iconatheistnation:
AtheistNation Featured By Owner Jul 5, 2012  Student Filmographer
how did you make the glass look dirty?
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:iconogami3d:
ogami3d Featured By Owner Jul 5, 2012  Professional Digital Artist
I created a map for the glass opacity slot. You can see here [link]
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:iconatheistnation:
AtheistNation Featured By Owner Jul 5, 2012  Student Filmographer
nice, great job!
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:iconkeyan3d:
keyan3d Featured By Owner Jul 5, 2012
Wow, casting shadows like that in scanline? I would say impossible... x)
Great work! :thumbsup:
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